Level and materials → trainer dialogue → assigned exercises → trainee encounter → Breathing unlocked. Reaching the NPC alone does not finish training.
- Entry level
- 25 reported
- Movement
- Wall Climb + Double Jump
- Styles covered
- 8 trainers
Slayers 2 breathing trainer directory
Slayers 2 breathing route planner
Start: Windy Peak
Climb toward the cliff above the starting area. Known materials: 20 horns and 5 Beast Cores.
| Style / trainer | Landmark | Reported requirements |
|---|---|---|
| Flame Rengu | House near the red bridge by Mistfall Village | 10 Demon Horns Other costs not established |
| Insect Shinora | Butterfly Estate / Mansion | Not established Costs not established |
| Stone Gyorei | Lower route near the bear area | Not established Costs not established |
| Thunder Zentaro | Mountain climb beyond the bear area | Not established Costs not established |
| Water Urokodaki | House reached through the underwater passage | 5,000 Wen · 30 Demon Horns Known fee: 5,000 Wen + 30 Demon Horns |
| Wind Saneri | Platform in water in the snowy region | 50 Demon Horns Other costs not established |
| Sound Tengai | Elevated snowy-region route | Not established Costs not established |
| Serpent Obari | Cliff above the Windy Peak starting area | 20 Demon Horns · 5 Beast Cores Other costs not established |
For Slayers 2 breathing routes, choose your starting landmark before following a direction. Thunder continues upward beyond the bear area; Stone takes the lower route. Sound and Wind both involve snow, but they are different destinations. The chapter selector below opens the matching part of the route video.
Slayers 2 breathing materials
The Slayers 2 breathing calculator subtracts your current inventory from each published requirement. With 7 Demon Horns and 2 Beast Cores, Serpent still needs 13 horns and 3 cores. Its unlisted Wen cost stays unknown; it does not become a free purchase.
For a Water trip, the Slayers 2 breathing material list includes 5,000 Wen and 30 Demon Horns. If you have 1,800 Wen and 12 horns, the missing amounts are 3,200 Wen and 18 horns. Complete the inventory check before taking the underwater route.
Where to collect training materials
| Material | Search area | Planning note |
|---|---|---|
| Demon Horns | Cave below the Mother Bear area. | Fight manageable demon groups; no fixed drop rate is established here. |
| Beast Cores | Beast Demons around Mistfall Harbor’s village gate at night. | Check the item you receive rather than assuming a certain number of kills. |
| Wen | Available quest rewards; loot selling once Ginzo is unlocked. | Keep the trainer’s fee separate from optional weapon upgrades. |
Choose a style around a real advantage
| Style | Reason to consider it | Preparation or tradeoff |
|---|---|---|
| Thunder | Quick pressure and a direct Agatsuma connection. | The trainer approach is a mountain climb. |
| Insect | A poison-oriented setup with Kocho benefits. | Learn its close-range sequences before relying on a long string. |
| Serpent | Mobility and an Iguro connection. | Its known training bill combines horns and cores. |
| Flame | Burn-oriented offense; Rengoku supports the theme mechanically. | A slower opening can be easier to punish in a duel. |
| Water | A possible match for Urokodaki or Tomioka. | Bring the known Wen fee and prepare for the underwater approach. |
| Stone | Axe-and-Mace combat instead of a standard katana plan. | Check the weapon requirement before committing to the style. |
| Sound | Control and combo extension for coordinated attacks. | Reach its elevated snowy route with movement ready. |
| Wind | A different spacing and displacement kit. | Think about where knockback leaves the target for your next hit. |
For a new Slayers 2 breathing build, Thunder is a useful candidate when you want mobility; Flame is worth comparing for burn-oriented offense. Keep an existing compatible clan while learning the kit. A different rarity or tier label does not tell you whether you can use the next move well.
Watch the trainer routes
Selected chapter: Serpent
The Slayers 2 breathing snow routes expose you to cold damage. Plan the approach before entering the region. Water has a separate problem: the submerged passage can become a drowning hazard if you lose the route. Neither trip is a reason to start with an empty preparation list.
Finish Slayers 2 breathing training
- Slayers 2 breathing training varies by style. The route narration describes exercises and, on some paths, parkour; follow the active objective rather than assuming every trainer shares one minigame.
- The recorded Slayers 2 breathing sequence unlocks the style after the quest and trainee fight. Then inspect the skill tree for mastery and point requirements on further techniques.
- Use your unlocked Slayers 2 breathing moves in combat before Final Selection. The clan comparison helps identify benefits for the style you chose.
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Slayers 2 breathing questions
Why are some costs blank?
Only known Slayers 2 breathing costs are calculated. A blank requirement means it was not established in the material used here. Ask that trainer before turning in resources.
Does the old breathing-bar routine apply?
Do not carry the original game’s routine across automatically. This Slayers 2 breathing route follows the sequel’s trainer requirements, quest and trainee encounter.
Does level 25 unlock every move?
No. Level 25 is the reported start of Slayers 2 breathing acquisition. The quest still needs finishing, and later moves have their own skill-tree requirements.
Why have all the trainers disappeared from my private server?
Ask the private-server owner or a moderator to check PvE. The published command reference says /pve off removes NPCs and /pve on restores them. This explains an empty server, not every missing Slayers 2 breathing marker.